top of page

STEAM Department

21st Century Technology

STEAM bridges Arts, Science, Technology, Engineering, and Mathematics.

Students learn to sharpen the focus of problems by precisely specifying criteria and constraints of successful solutions, taking into account not only what needs the problem is intended to meet, but also the larger context within which the problem is defined, including limits to possible solutions. Students can identify elements of different solutions and combine them to create new solutions. 

Student looking at a device spinning due to current running through circuits.

We put the Arts in S.T.E.A.M.

Student is shown typing and creating an illustration on a PC

M.S. 936, Arts Off 3rd is equipped with all the technology needed to bring your child into the 21st century both academically and artistically.

  • School-Wide Wireless Access

  • Laptop carts for student use

  • Robotics, 3D Printing, and Coding

  • Video Game and App Design

  • Electrical and Environmental Engineering

  • Mac computers and printers

  • Google Suites with full Remote Learning capabilities

  • Smartboards in every classroom

bottom of page